Documentation

How to Select the Right PBR Material Type

The make or break in generating any high quality texture with AI comes at the very end, when selecting the Material Type to generate PBR maps. Try not to default your Material Type to General. Instead please select the Material Type most applicable to the texture that you’re generating. We have provided some detailed recommendations for each of these material types.

The make or break in generating any high quality texture with AI comes at the very end, when selecting the Material Type to Generate PBR Maps. Try not to default your Material Type to General. Instead please select the Material Type most applicable to the texture that you’re generating. It only takes half a second to decide, but will drastically alter the result of your PBR maps and 3D render previews. We generally recommend Dramatic, Organic, Polished, Fabric, and Matte when applicable.

Dramatic

Most used — typically produces the best result for natural/organic materials, and anything with noticeable amounts of displacement

E.g. Rocks, bricks, bark, etc.

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Organic

Good middle ground between the displacement amount being too strong in Dramatic, and too weak in Fabric or Matte

E.g. Concrete, asphalt, etc.

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Polished

Best for surfaces with a natural sheen and no to little displacement. The glossy effect will be evident in the preview and renders

E.g. Marble, tiles, porcelain, etc.

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Fabric

Suitable for soft materials with little displacement and reflectivity.

E.g. Carpet, wool, leather, etc.

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Matte

Applicable to any flat surface with few irregular aberrations. The preview and renders will display a smooth and gently lit surface

E.g. Clay, cardboard, tiles etc.

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General

Produces fairly flat displacement outputs — nothing spectacular or unacceptable

Shiny

Similar to Polished, with less reflective surfaces and distinctly glossy previews

Diverse

Similar to Organic, sometimes with more varied displacement