Asides from making the texture seamless with AI, patch scaling is designed to offer you greater control over the surface area of your patch.
Asides from making the texture seamless, patch scaling is designed to offer you greater control over the surface area of your patch — if it’s too zoomed in you can select a lower scale value (e.g. 60%) to expand the surface, or if it’s too zoomed out you can select a higher value (e.g. 125%) to minimize it. Neither of these cases apply most of the time, you just want to make your patch seamless and move on — here’s how:
The AI often has a difficult time precisely estimating how bricks, tiles, or other evenly repetitive materials will expand beyond it’s patch. Your best bet is just to go with 100% Scale, and adjust tiling under Render Options at the end if needed
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For more diverse, natural materials such as bark, rocks, ground etc., the AI is typically able to expand the surface area of your patch with no problem, causing no unwanted artifacts or seams. In this case, feel free to go with the default 80% Scale, or other values if you’d like
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