Documentation

How to Efficiently Scale Your Patches

Asides from making the texture seamless with AI, patch scaling is designed to offer you greater control over the surface area of your patch.

Asides from making the texture seamless, patch scaling is designed to offer you greater control over the surface area of your patch — if it’s too zoomed in you can select a lower scale value (e.g. 60%) to expand the surface, or if it’s too zoomed out you can select a higher value (e.g. 125%) to minimize it. Neither of these cases apply most of the time, you just want to make your patch seamless and move on — here’s how:

Symmetrical Materials

The AI often has a difficult time precisely estimating how bricks, tiles, or other evenly repetitive materials will expand beyond it’s patch. Your best bet is just to go with 100% Scale, and adjust tiling under Render Options at the end if needed

Tile a texture at 60% Scale 60% ScaleTile a texture at 80% Scale 80% ScaleTile a texture at 100% Scale 100% ScaleTile a texture at 120% Scale 120% ScaleTile a texture at 140% Scale 140% Scale

Natural / Organic Materials

For more diverse, natural materials such as bark, rocks, ground etc., the AI is typically able to expand the surface area of your patch with no problem, causing no unwanted artifacts or seams. In this case, feel free to go with the default 80% Scale, or other values if you’d like

Tile an organic texture at 60% Scale 60% ScaleTile an organic texture at 80% Scale 80% ScaleTile an organic texture at 100% Scale 100% ScaleTile an organic texture at 120% Scale 120% ScaleTile an organic texture at 140% Scale 140% Scale