Learn how to create your first texture with Poly’s generative AI in seconds in a step-by-step tutorial: quickly iterate through various generated texture ideas, select and make it seamlessly tile-able with AI, upscale to 8K HD, and generate 32-bit PBR maps for 3D rendering.
Let’s walk through an example of a step-by-step process to create your first texture. We will generate a Rock texture for a cliff rendering scene using Make Patches.
To get started, please navigate to Make Patches.
Enter a text prompt following our best practices and hit enter. Example: “layered rock cliff, charcoal pitch dark black, weathered oceanside condition”
In a couple of seconds, you will see 4 high quality patches to choose from. Feel free to iterate as many times as you’d like until you see the one you like.
Confirm the selection of the pattern you like.
Right now, you have a low resolution 512 by 512 texture patch. if you’d like to make this texture seamless, please navigate to Make Seamless tool bar.
Click enter and then you will have a fully tile-able texture patch.
If you need to upscale the current 512 by 512 patch, please navigate to Upscale Texture and hit enter.
In less than 10 seconds, the upscaling process will complete and your texture is now 8K HD.
📌 Poly supports 1K, 2K, 4K, or 8K resolutions. Please note that generating 4K and 8K HD textures requires an active Poly Inifinity subscirption.
The last step is to add PBR maps to your texture. Navigate to Generate PBR Maps to get started.
Before generation, you have to select a material type. Experiment with different options to get the best result. For this rock, we selected “Dramatic” as an example.
All the PBR maps will be added to your view once complete.
You can also view your seamless texture in a sphere.
Or change the Render and View Options on the top right corner for better preview before downloading them in either 8-bit JPG or 32-bit EXR format.