Documentation

Generate PBR Maps

Poly’s Generate PBR Maps function is an AI-driven physical-based rendering (PBR) map generation tool for use in 3D applications. To generate the highest quality PBR maps, simply select from the a list of common material categories to help Poly’s AI craft the best outputs. Supported PBR maps include: Color, Normal, Height, Ambient Occlusion, Roughness, and Metalness.

AI-driven physical-based rendering (PBR) map generation for use in 3D applications. To generate the highest quality PBR maps, we require you select from the following material categories to help our AI craft the best outputs. Please also select what maps you want the AI to generate.

Reference this guide "How to Select The Right PBR Material Type" to learn more tips.

Please note that certain material types and PBR maps require Poly Infinity to access.

Options

Material Type

To generate the highest quality PBR maps, we require you select from the following material categories to help our AI craft the best outputs.

General:

A balanced PBR generation that works for any materials that don’t fall under any of the following categories.

Organic

PBR generation for organic materials in nature, with considerable displacement

Best for: bark, dirt, concrete, asphalt, gravel, ground, debris, etc.

Matte

PBR generation for flat and matte surfaces

Best for: clay, cardboard, tiles, roof, plank, rubber, paper, etc.

Shiny

PBR generation for smooth and shiny surfaces

Best for: ceramic, metal, parquet, plastic, tiles, etc.

Fabric

PBR generation for all kinds of fabric, textiles and soft surfaces

Best for: carpet, wool, leather, fur, cloth, rug, etc.

Diverse

PBR generation for uneven surfaces with various displacement scales

Best for: climber, historical, lava, sand, jungle, etc.

Dramatic

PBR generation for heightened displacement and more drastic depth

Best for: Cliff, cobblestone, rock, brick, bark, pebbles, etc.

Polished

PBR generation for polished surfaces, with visible gloss and sheen

Best for: marble, tiles, porcelain, crystal, wooden planks, etc.

Maps

Reference this guide "What Are PBR Maps" for more info.

Color (Albedo)

A flat light image file that has been adjusted to remove shading, lighting, shadows, etc. This file determines the color of your texture and can be exported into other 3D tools for color fine-tuning if needed.

Normal

A normal map will add texture depth and can help create high detail bumps and dents.

📌 Currently we only support OpenGL format (used by Blender, etc.) for exporting. However, you may conveniently covert it into DirectX format with other 3rd party tools.

Height (Displacement)

Similar to a normal map, the height/displacement map provides depth information for your texture. However, it creates more dramatic surface depth renderings as it actually adds data to the 3D mesh.

Ambient Occlusion

An AO map adds shadows to occluded portions of the texture with crevices, adding more realistic details.

Roughness

A roughness map determines how rough or smooth a texture is and how light is spread across your surface.

Metalness

A metalness map determines how much a surface reflects its surroundings.

📌 Our system currently only supports all-black or all-white metalness maps. We do not currently support materials or textures that are “partially metal” such as marble flooring inlaid with gold seams. For these more complex metalness maps we recommend either editing the roughness map and increasing the contrast or designing one yourself. In the future we hope to support custom metalness maps from scratch!

Poly AI Texture Generation Toolbar Generate PBR Maps Menu