Documentation

How to Create Wood Textures

This guide details the process of using Poly’s AI to generate wood textures for a wide range of applications, from game assets to architectural renderings.

📌 Textures used: Poly Wood Texture Collection

This guide will walk you through the process of using Poly’s AI to generate wood textures. We’ll focus on creating wood textures for various applications, and we’ll provide examples of effective prompts that will help you achieve the best results.

Step 1: Creating Patches

To begin, navigate to the Make Patches section in Poly. Create a detailed text prompt that describes the wood texture you want to generate. Remember to include information about the wood’s type, style, descriptors, environment, and detail. Here are some examples of good prompts for wood textures:

  • "Old weathered oak wood planks, slightly warped, natural grayish-brown color, for an aged barn floor, interlocking pattern"
  • "Polished mahogany wood, rich reddish-brown color, fine grain, elegant furniture finish"
  • "Rough pine wood bark, deeply furrowed and irregular texture, forest setting, high definition"

Enter your prompt and press enter. In a few seconds, you’ll see four high-quality patches to choose from. Iterate as many times as you want until you find a patch that you like; then confirm your selection. The patches generated from the example prompts can be seen below:

Image 1: The prompt used and the patches that were generated for a wooden plank texture. We selected the top right patch.

Image 1: The prompt used and the patches that were generated for a wooden plank texture. We selected the top right patch.

Image 2: The prompt used and the patches that were generated for a  smooth mahogany texture. We selected the bottom right patch.

Image 2: The prompt used and the patches that were generated for a smooth mahogany texture. We selected the bottom right patch.

Image 3:  The prompt used and the patches that were generated for a rough bark texture. We selected the bottom left patch.

Image 3: The prompt used and the patches that were generated for a rough bark texture. We selected the bottom left patch.

Step 2: Making the Texture Seamless and Scaling

Now that you have a low-resolution texture patch, navigate to the Make Seamless toolbar to create a seamless, tileable texture. For wood textures, the AI should be able to expand the surface area of your patch without causing unwanted artifacts or seams. The default 80% scale should work well for most wood textures, but feel free to experiment with other values if necessary. If you want to minimize the amount the patch will change during this process, it’s best to use a scale of 100%.

Step 3: Upscaling the Texture

If you need to upscale your texture, navigate to Upscale Texture and press enter. In less than 10 seconds, the upscaling process will complete, and your texture will be in 1K, 2K, 4K, or 8K HD resolution.

Step 4: Generating PBR Maps

The final step is to add PBR maps to your wood texture. Navigate to Generate PBR Maps to get started.

Select the most suitable material type for your wood texture. For wood, you may want to experiment with options like Dramatic, Organic, or Matte. Keep in mind that:

  • Dramatic works best for textures with noticeable amounts of displacement, such as rough bark or heavily textured wood.
  • Organic can be a good middle ground between displacement that’s too strong in Dramatic and displacement that’s too weak in Matte.
  • Matte is suitable for smoother, flatter wood surfaces with fewer irregularities.

Once you’ve selected the appropriate material type, the PBR maps will be added to your view. You can preview your seamless wood texture on a sphere, or adjust the Render and View options for a better preview before downloading your texture in either 8-bit JPG or 32-bit EXR format.

By following these steps and creating detailed prompts, you can use Poly’s AI to generate high-quality, seamless wood textures for a wide range of applications, from game assets to architectural renderings.

Image 4: The Matte PBR map was used to create this wooden floorboard texture.

Image 4: The Matte PBR map was used to create this wooden floorboard texture.

Image 5: The Shiny PBR map was used to create this mahogany texture.

Image 5: The Shiny PBR map was used to create this mahogany texture.

Image 6: The Dramatic PBR map was used to create this bark texture.

Image 6: The Dramatic PBR map was used to create this bark texture.